Showing posts with label Portal 2. Show all posts
Showing posts with label Portal 2. Show all posts

Friday, May 6, 2011

DLC, Microtransactions and Free Updates

If there's one thing that has been working to divide and galvanize the gamer populace, it is the rise of the microtransaction.

For those unfamiliar with the idea, a microtransaction (MT) is a service or additional item added to an already released game for the owners of said game for a fee smaller than the original purchase price. The items can range from harmless non-combat pets to entire classes and areas in the case of free-to-play (F2P) MMOs.

The conflict among gamers arises with the debate over when gamers should be charged for additional content, how much should be charged and whether or not companies should even charge for additional content at all.

I'll start by saying this, I have little problem with developers and publishers having the right to have MTs. It's their game, their product and as long as the initial product we bought and paid for is complete without the addition of these items, then no harm no foul.

The place I really start to get angry is when you can tell at a game's launch that elements were ripped from it solely for the purpose of charging MTs. The most notorious recent example of this are the removed outfits and dyes from Fable 3. It was obvious that dyes like the color black were missing from the shelf totally with the knowledge that people would pay for it later.

This sort of event is why MTs have terrible reputations and those who utilize them are labeled as money hungry sadists with no respect for their fans and customers. Although I have to lay a good amount of blame at the foot of the publishers too. It's more than likely that these sorts of scenarios were put into place only because of publisher pressure rather than the developer's personal desires to be as evil as possible.

 However, MTs aren't necessarily terrible...when done right.

When it comes to F2P MMOs, then MTs are perfectly suited to that style of subscription. The one caveat to this is that the full game needs to be equally accessible to everyone. Let's take Lord of the Rings Online (LotRO) as an example, being that it's currently the front runner F2P MMO. (I'm not going to be addressing social games in this post, that will have another all to itself.)

When you subscribe to the game, you have a substantial chunk of area to explore. You also have all classes leveling and developing the same as those classes that belong to paying customers. The path diverges a bit with the MTs. The MTs they offer include additional classes and new zones in addition to less major items like pets and mounts.

The place this gets rocky is when you're already paying a subscription and additional items are launched as MTs. As I said above, this works with F2P games. But when you're still paying a subscription and they ask you to pay more for items that you should have access to anyway, it's not a good thing. Especially when these items could in some way upset the balance. It's at that point that gameplay comes down to who has the larger wallet. If I'm paying a subscription, then I should have the exact same opportunities as everyone else paying a subscription. (Note: I'll expand upon the subject of equal opportunities in MMOs at a later date.)

The bottom line of this is, MTs should not gimp you in any way if you decide to skip them. They should add to the experience, like the expansion packs of yore.

But there's a point where it starts to really grate on my nerves, like the Fable example above, and that's adding things purely for the quick buck. One of these pet peeves involves the idea of selling map packs.

Recent shooters such as Halo: Reach, Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops are guilty of this, as are many others. They charge you 5-15 dollars for 2-3 additional multiplayer maps. It is quite obvious that these are implemented solely for the idea of making additional funds.

I understand part of this is because of certain XBox Live policies. But when they do the same thing on Steam, it rings alarm bells. Speaking of Steam, Valve just recently announced that all updates to Portal 2, on ALL consoles will be free of charge.

I rejoiced immensely at this news. First, because it cements Valve as one of the best developers of this gaming generation and second because they're throwing down the gauntlet to other developers who are charging for map packs and add-ons.

THIS is how you support a launched game. THIS is how you give add ins to those who already purchased your product and Valve deserves massive kudos for treating it's playerbase with such respect.

That all being said, what is the final verdict?

To put it bluntly, it is entirely the developer's right to launch as ask for money for DLC. It's somewhat unfortunate, but it's true. We as the consumer have to pay with our wallets and tell them, "Hell no. I'm not paying five bucks for black dye. How about you put it in my game when I buy it?" We also have a responsibility to point at Valve and say, "See? They can do it, why can't you? What's stopping you?"

DLC is here to stay and it's our responsibility to shape what that DLC is from this point onwards.

Game on and take care.

Tuesday, April 26, 2011

Portal 2 Review

The original Portal was a landmark game. It seemingly came out of nowhere and started as just a side project to see just what the Source Engine was capable of. It came out as a tie in to the Half-Life 2 anthology "The Orange Box".

Shortly after releasing though, it became a phenomenon and topped many game of the year lists for 2007. The song "Still Alive" was all over YouTube and "the cake is a lie" became both an internet meme and a statement in the overall gamer dictionary and GLaDOS topped several video game villain lists.

Fast forward 4 years later to now.

The eagerly awaited sequel has come out and does it live up to the hype or is it another disappointment?

I tell you this now, eager readers, you must play this game. I'm serious, stop reading this and find a way to obtain a copy to play, hopefully through legitimate means.

This game, as of now, is my favorite game to come out this year, possibly one of my favorite games to come out in a long time.

We'll start at the most important element in any game, gameplay. How does Portal 2 play?

Short answer: If you played Portal, then absolutely nothing has changed in Portal 2. The controls are the same, the overall premise is about the same, you maneuver from room to room trying to get from Point A to Point B using your loyal Portal Gun and in most cases the environment itself.

Where it succeeds here, though, is in its execution. The puzzles are brilliantly tricky, not brain wracking, but not so simple you blow through them effortlessly. I only had one instance where I had to look for the solution, but most of the time I'd study a puzzle before I facepalmed because the exact solution was in front of me the whole time.

The whole gameplay experience is framed by a hilarious and extremely well-written story that puts most other big budget games to shame. Stephen Merchant and Ellen McLain are superb in their roles of Wheatly and GLaDOS, respectively. Wheatly is a new AI you encounter as an ally near the very beginning of the game and accompanies you as you go through the now degrading Aperature Science Facility.
However, as the song says, GLaDOS is still alive and you'll find yourself fighting for your survival in both the rebuilt Aperture Labs and descend to the very guts of the facility.


There'll be no spoilers here, but know here and now that you will eagerly solve puzzle after puzzle if only to reach the next story point.

Helping to tell the story are Portal 2's gorgeous graphics. Between the lighting and environments, there's always something to see and look at. From small signs informing you that robots are superior to humans to the rays of sunlight streaming through the crushed and cracked ceilings of Aperture Science, you'll find moments you just stop and look around, studying all aspects of the world around you.

As of this writing, I have not yet participated in the Co-Op mode of the game, so this review excludes that aspect. I will be putting up a review of that portion of the game as soon as I am able to play through it.

All in all, Portal 2 is not only a great game, but a great experience. Any gamer with any dignity needs to play this game and appreciate the great care and love that the developers poured into this product.

If I had to say one bad thing about this otherwise terrific game, it's that the loading screens are frequent and very noticeable, but you'll learn to forgive them knowing that each loading screen will bring you to yet another fun and intellectual experience.

This game gets a perfect 10 from me and I highly recommend it to anyone. I have no doubt we'll see a Portal 3 eventually, but as of this moment, Valve is near the very top of my personal developer hierarchy. Portal 2 is a value we as gamers cannot allow to pass.

So, until next time, peeps, game on and take care.

Note: Photos are taken from www.gamespot.com's Portal 2 section.