Tuesday, April 12, 2011

A State of Gaming Bliss

The last few years have been kind of rough on gamers, with sporadic good releases and a majority of lackluster disappointments (I'm looking at you, Fable 3). Last year, for all of it's good releases (Red Dead Redemption) it had it's share of terrible disappointments (again, Fable 3, Fallout New Vegas, Star Trek Online).

This year, however, has me thinking that we gamers will be in a particularly awesome state by the various 2011 video game awards ceremonies. The start of the year saw Shogun 2: Total War and Dragon Age 2 (Which I loved. I'll address that topic in a later post.) a long with a good handful of independently developed games (Something else I'll talk about later) such as Atomic Zombie Smasher and Fate of the World.

I've also given Rift another go and found a few classes with which I can actually kill things and is not an utter bore to play. Of course, I have yet to get a character over level 10, but that's more of a personal problem...

And while New Vegas was a disappointment at launch, it's been pretty well patched up and is now fun. Especially on PC. I get Bioware and Bethesda games on PC because they tend to be moddable, especially Bethesda games. I have a few great mods in NV now that include a complete revamp of the ammo and weapons system which, while making you somewhat overpowered, makes the game far more enjoyable when you're pwning bandits with a heavily modified M-14 or a tweaked out H&K 10mm. I just found a Desert Eagle I can't wait to use.

Now Bioware just has to release modding tools for Dragon Age 2 and I think that'll help convince the non-believers. The only thing I've been able to find on the subject is this, from an article on Softpedia from August 2010:

“The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se. While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.”
Doing a bit more research, it seems to be true as in typical Bioware community fashion, they're already releasing mods for it. But I digress from the original topic.

On top of those, I've also currently got Crysis 2 and Lego Star Wars 3 installed and waiting to be finished.

And we're about to swing into high gear. World of Tanks, a free to play tank MMO that (along with Lord of the Rings Online) demonstrates what can work with the free to play model that so many other games fail at, has gone live as of today. I got in at the tail end of Beta and I was very surprised at the gameplay. It was very strategic, as in, if you try to Lone Wolf it, you'll probably suffer an explosive death. It's all about positioning and maneuvering. For a free to play game, it's obvious the developers put a lot of time and effort into the balance and gameplay mechanics.

Coming soon we also have Portal 2. A friend of mine and I are eagerly waiting to dive into the co-op mode of that. I absolutely loved the original Portal and considering that was originally intended as a college project/mod, I can't wait to see what the team pulls of with a full-length development time and financial backing from Valve itself.

Also for the first time in my gaming career, I'm actually finding myself excited for a Mortal Kombat game. The new one coming out seems to be developed with an immense amount of care for the "hardcore" MK crowd while working to streamline it for those of us who have never quite wrapped our heads around the 30-button combinations just to pull off an uber kick.

And then there's even more, The Old Republic, Batman: Arkham City, Diablo III, Rush, Elder Scrolls V and probably a whole heck of a lot more that I'm forgetting.

But frankly, I have high hopes that this year will be a great year for gamers. Right now is a great state for us and hopefully developers will realize that we much prefer playing good, well-designed games than whatever pre-made piece of crap they can toot out. I'm looking at you Call of Duty: Black Ops.

And if it isn't, I can certainly assure you you'll hear it here.

Until then, game on and take care.

Monday, April 11, 2011

The Power of Choice (With MMOs)

I've done some reflecting on my Rift review and while I still fully stand by my assessment for the game as a whole, I wanted to express in more detail why I see something like Rift running alongside WoW to be a boon to both games along with any games that come out after.

Anyone who understands basic business knows about the importance of competition. Without it, those who currently control the market have free reign to adjust their prices and products to whatever their hearts desire. Wal-Mart tended to operate like that until Target finally started to give them a run for their money. Electronic Arts was loathed by everyone as THE evil gaming publisher until Activision came along and gave them someone to actually compete against.

Thus it is my hope that Rift's success will punt WoW's Developers into better action to keep their own MMO alive, kicking and improving in quality. As they do that, I can see Trion and Rift adding to their own game to keep it moving and competitive. With these two moving like that, it should punt Bioware into action to give us The Old Republic as a winning game to stand up to both of these current products, not to mention Arenanet and Guild Wars 2.

I'm not sure how my tone was interpreted in the Rift review, but I meant it as honest praise. Rift's built on WoW while simultaneously working to make their own way. It's an example for other developers to follow.

The biggest problem with the majority of release MMOs is that they either do one of two things, either they cut the cloth too close to WoW and fail to attract the playerbase needed to continue the game, i.e. Warhammer Online; or they try something so drastically different that it utterly fails in execution, i.e. Star Trek Online or All Points Bulletin.

Rift cut the cloth close enough to WoW that the concepts and gameplay are completely familiar while simultaneously setting themselves apart. As I said in the review, it's a lateral step for MMOs, however it'll lend itself well to the overall evolution of MMOs by giving a new branch of inspiration for future developers.

So what does this ultimately mean for we humble gamers?

Choice.

Indeed, a concept extremely old but still important to our culture as gamers. The ability to have more than one MMO to choose from is outstanding. And more importantly, because there's so many out there, it makes putting out a quality product all the more important.

Let's say there's now real competition in the fantasy MMO department between WoW and Rift, that means the fantasy MMO market is fairly sewn up right now. That just means that Guild Wars 2 will have to shape up and put on its best suit if it has any intentions at all to get a piece of the market. As it was so painfully demonstrated by Final Fantasy 14, it is extremely easy to crash and burn an incompetently put together MMO.

Choice also lends itself to what I call the "Darwinian MMO Progression". If an MMO comes out that you don't like, simply don't play it. If it comes out terrible, don't play it. Many, many MMOs have come and gone over the years, the vast majority of them becoming footnotes in gaming history. But the pursuit of the brass ring of player base domination is becoming what drives MMO developers.

Although what drives MMO publishers is the pursuit of the almighty dollar, but that's another topic. Even then, recent developments have shown that even big money-backed projects can completely collapse.

What it ultimately comes down to, though, is play what you want, really. Rift players, don't look down on WoW players for playing WoW. WoW players, don't get angry at Rift players or angry at Trion, play WoW. As for everyone else, keep playing the games, keep lighting up the forums with INTELLIGENT debate, I'm looking at you stupid whiny posts, and make the Devs put out the best possible product they can.

If we don't who will?

Game on and take care.

Monday, April 4, 2011

Casual vs Hardcore...lolwut?

In my MMO travels, specificially in my World of Warcraft playing, one of the most common debates I see plastered on every story comment section, response to developer post and singular incoherent ranty post is the Casual vs Hardcore debate.

I consider this debate my mortal enemy on par with the PC vs Console debate.

Don't get me wrong, I debate some pretty silly things sometimes, but the problem with arguing something like this is that there really is no right answer, especially since everyone involved in the debate have varying definitions for what each word means.

In the MMO world, I've seen that the "casual" label tends to be placed upon people who don't play games in a "challenging" way or don't dedicate time to them. The person who logs on for only an hour or so a day would be a "casual". Those considering themselves "hardcore" tend to look down upon "casual" players as those players who don't deserve certain things in-game. They also blame the "casuals" when games are changed or altered to make them more accessable.

For the record, streamlining/making games more accessable does not equal dumbing down, but I'll get to that in a later posting.

On the other side of the aisle, "casuals" tend to look at "hardcore" people as overbearing perfectionists whose sole life revolves around the pinpoint execution of in-game activities, be it Raiding or PvP. To them, the "hardcore" players are the reason they can't access things they want to access, or even worse, believe that they are entitled to access.

The main problem with these two sides of the argument is that they look at the extreme stereotypes of their respective opponents as the norm. When a certain selection of gear is made available to a larger selection of people, "hardcore"s call foul and claim pandering. When things are made more challenging or harder to access to the general gaming population, "casuals" call foul and say it's the "hardcore"s' faults.

In all honesty, the way I see it is basically this, the true definitition of casual when referring to MMOs is someone who doesn't schedule their lives around said MMO, hardcore people do.

For example, do you have a scheduled  raid night two or three times a week that you get to? Congratulations, you're technically hardcore! Do you only really have an hour or so a day to play and a bit more on weekends? Congratulations, you're technically a casual.

What about everyone else? Congratulations, you're a regular gamer. Which I believe makes up a far larger portion of the MMO community than the vocal minority (the ones on all sides of various arguments on various game message boards screaming "the end is nigh!") would like us to believe.
So, if you're a casual, are you entitled to see all of the content that hardcore players are? No, I don't believe so. Harder content is there for people who want to dedicate the time and energy to working their way up it. Does this give the hardcore people a right to complain when things eventually evolve to a point where it's accessable to those casual players? No.

I really see it as a case of "old man syndrome". The mindset is, "OMG, I had to work to get there and now it's easier for them! Blasted kids with your Justin Bieber albums!" Congratulations, you actually accomplished something with your time. Now get over it and move on to the next challenge.

And if you're a casual player, don't feel entitled to having access to every single corner of the game. Yes, you pay a monthly fee too. But if the game was accessable to everyone equally, regardless of time spent playing or difficulty, you'd have a flat plateau of boredom.

Face it people, games have to be challenging or they're not games. Period. Everyone's definition of challenging is different, I understand this, but if you want to feel like you accomplished something you have to actually work for it. It's called life.

"But I play games to escape real life! I don't want to have to work!"

Then don't! There's plenty to do in MMOs that doesn't involve working. RP with other characters, talk, interact, craft, do those things. But don't feel like you're entitled to every inch of a game simply because you pay. It's like paying the cover charge for a club and then complaining that you can't get into the VIP lounge too.

And hardcores, don't think I've forgotten you. Get your nose out of the air, you're not a superior individual simply because you're better at a game. And if portions of the game are made more accessable, don't start ranting and raving because frankly, there's not much you can do and screaming won't help. Just accept it and look forward to a new challenge.

So, what does this all boil down to?

Casuals, enjoy the game.

Hardcores, enjoy the game.

Everyone else, keep ghosting the forums and laughing at the chaos caused by the above two groups and enjoy the game.

Agree? Disagree? E-mail me or leave a comment and I'll repond here .

I'm N'Eligahn, the Bullheaded Gamer, giving you my opinion whether you want it or not.

Game on and take care.

Wednesday, March 30, 2011

The State of the Game: March 30, 2011

Hey peeps.

This is going to be a more or less regular weekly article unless I find something else major occurring that warrants a further analysis. I'll just go over most of the major gaming news for the week and give my two cents about them, along with the additional content I plan to post up here in the coming week.

Right now, the games on my playlist are Crysis 2, Lego Star Wars 3 and Batman Arkham Asylum, again. Look for articles on the first two within the week. I'm also playing Pokemon Black off and on and probably not nearly as often as I should if I have a hope to catch up to those I regularly talk to in my Skype group.

I downloaded the Beta test of Darkspore and I'm actually enjoying it more than I thought I would. It's relatively simplistic, but has the capacity to be much more and I'm looking forward to its launch. I am not afraid to admit that I purchased and even enjoyed the original Spore, and I'm actually really hoping that you have the same complete autonomy to alter your heroes, at least later on down the road from where I am in the beta.

I'm also playing WoW more than I have in the past. I've started leveling a priest in the hopes that I can get it to max level relatively quickly to help out my raid team. I'll tell you one thing, they're not joking when they say leveling a priest is a pain in the ass, especially if you're speccing into holy as you level instead of shadow.

Anyway, enough about current playing, let's look at the news.

The 3DS came out this week and frankly, I don't really care. Like a lot of people I saw Avatar in 3-D and that was probably the first and to date only movie to actually get 3-D right, plot issues aside. Subsequent movies I saw in 3-D were decidedly underwhelming and I haven't looked any more forward to 3-D gaming. Though I do like how they've made 3-D on the handheld possible without those obnoxious glasses. However, 3 words can describe why I won't be upgrading my DS Lite any time soon:

Metroid Zero Mission.

Until they relaunch several previous Game Boy Advanced games on DS, I won't give up my DS' GBA slot until the system decides to die on me. And given the handheld's legendary resilience, I don't see that happening.

I also see that EA has announced that they're hiring people for a new "revolutionary MMO", but what attracted my interest wasn't so much the claims, I've seen them all already and tend to dismiss them quickly, but the responses from people on Gamespot where I read the article.

I've noticed that gamers in general are becoming a lot more cynical and disillusioned with the gaming industry as of late, and this is coming from me. And it doesn't matter the company. Even Blizzard and Bioware aren't immune to these spatters of flame.

In all honesty, I think we as the consumer have partially brought this upon ourselves, whether because of our own overblown expectations, or because despite our better judgement we purchase games anyway. The million-copy sales of very meh games such as Call of Duty: Black Ops and Homefront are evidence enough of this. And the explosion of hate towards Bioware for Dragon Age 2 is another.

I think that we as gamers have somewhat started to lose touch with the reality of game design. What I mean by that is we demand perfect games that fit squarely into our exact realm of what we want in the game, but we don't want to wait for it. However, if a game takes too long, we as a community get angry that the game isn't coming out fast enough, however if it comes out too fast then we get angry that it wasn't developed longer.

And then no matter what we may think, and sometimes against our better judgment, we purchase these games anyway, thus telling the developers that we'll still pay money for the game, even if all they shoveled out was a half-formed piece of crap.

What's the solution to this, you may ask? It's unfortunately difficult to say. The best piece of advice for both your wallet and your sanity is to wait for the reviews and let others play through possibly terrible games for you before you spend your hard-earned money. Or, if you're more the stubborn type, spend your money for the game, but don't be too upset if the game isn't the Molyneaux-style genre-defining uber game you followed the hype and believed.

Agree? Disagree? E-mail me or leave a comment and I'll see about featuring it here!

Until next time, game on and take care.

Sunday, March 27, 2011

Rift: Worth the Hype?

MMOS HAVE BEEN AN EXPANDING GENRE SINCE THE DAWN OF THE COMPUTER AGE. EACH GENERATION AND GAME RELEASED AS AN M-M-O HAS AFFECTED THE GENRE SOMEHOW. THE LATEST ENTRY INTO THE GENRE IS A LITTLE GAME ENTITLED RIFT.

SO, HOW DOES THIS GAME STACK UP AGAINST THE VETERANS IN THE FIELD? WELL, LET’S FIND OUT. I’M NELIGAHN, THE BULLHEADED GAMER AND TODAY WE’LL REVIEW RIFT.


I’M GOING TO GET SOMETHING OUT OF THE WAY FIRST. YES, I’M A WORLD OF WARCRAFT VETERAN. I’VE PLAYED IT FOR YEARS AND EVEN STILL RUN WITH AN AWESOME RAID TEAM. HOWEVER, I’VE ALSO INDULGED IN OTHER MMOS AND HAVE A GOOD AMOUNT OF GAMING EXPERIENCE TO DRAW BACK ON.

NEVERTHELESS, I’LL ASSURE YOU THAT I WON’T MAKE THIS A WOW VS RIFT REVIEW. I WILL ENDEAVOR TO JUDGE THE GAME BASED UPON ITS OWN MERITS.

FIRST OFF, YOU’LL NOTICE THE GAME HAS A VERY REALISTIC AND DISTINCTIVE STYLE.THIS DOES INDEED SET IT APART FROM A LOT OF THE OTHER GAMES ON THE MARKET WHO USUALLY TEND TO SACRIFICE GRAPHICAL QUALITY FOR MORE PC ACCESS. LET’S FACE IT, NOT EVERYONE CAN AFFORD A TOP OF THE LINE SYSTEM TO PLAY THE ABSOLUTELY NEWEST GAMES.

THE GAME ITSELF IS SET IN A BRAND NEW LAND COMPLETE WITH ITS OWN LORE AND SETTING, WHICH IS GOOD…

EXCEPT THE GAME SEEMS TO SHOVE BOOKS WORTH OF LORE AND BACKGROUND INFORMATION INTO YOUR FACE AT THE OUTSET.

THE TUTORIAL SECTION, WHILE EFFECTIVE AT TEACHING YOU THE BASICS, ESSENTIALLY JUST SAYS, “SHIT’S GOING CRAZY! REGULOS IS INVADING AND IT’S BAD!” SPEAKING OF THE GAME’S “BIG BAD”, IS ANYONE ELSE COMPLETELY UNDERWHELMED BY HIM?


THE BIGGEST PROBLEM WITH MOST M-M-O “VILLAINS”, AND A LOT OF R-P-GS IN GENERAL, IS THAT YOU REALLY HAVE NO FORCE OF DRIVE TO DEFEAT THEM. THEY’RE JUST A BOSS TO KILL AND RIFT REALLY DOESN’T DIFFER FROM THAT.

BUT ANYWAY, THE STORIES IN M-M-OS HAVE NEVER SERVED FOR MORE OF A PURPOSE THAN AN EXCUSE FOR WHY YOUR CHARACTER HAS TO GO FROM NOBODY TO SOMEBODY BY KILLING BOARS.

LET’S GET TO THE REAL MEAT OF THE GAME, THE GAMEPLAY.


ALLOW ME TO CLEAR THE AIR FIRST, THERE WAS A LOT OF HYPE AROUND THIS GAME BEFORE LAUNCH. IT MADE THE DANGEROUS MOVE TO DIRECTLY COMPARE ITSELF WITH WORLD OF WARCRAFT WHICH IS A DOUBLE EDGED SWORD. WHILE IT INVITES COMPARISONS WITH WHAT IS CURRENTLY THE LARGEST M-M-O IN THE INDUSTRY…IT ALSO INVITES COMPARISONS WITH WHAT IS THE LARGEST M-M-O IN THE INDUSTRY.

DOING THAT MAKES IT EXTREMELY HARD TO KEEP THE TWO SEPARATE, ESPECIALLY WHEN THE DEVELOPERS HAVE SO BLATANTLY STATED THAT THEIR INTENDED GOAL IS TO CONVERT PEOPLE FROM WORLD OF WARCRAFT. THAT BEING SAID, THE GAMEPLAY FOR RIFT IS ABOUT WHAT I’D EXPECT IN A GAME OUT TO COMPETE WITH WOW, NO MORE, NO LESS.

LIKE MOST OF THE M-M-OS COMING OUT NOW, IT ALL REVOLVES AROUND HOTKEYS AND ACTION BARS. PRESS THE BUTTON, YOUR CHARACTER STANDS THERE AND EXECUTES THE MOVE, YOU WAIT FOR THE GLOBAL COOLDOWN AND THEN PRESS THE BUTTON AGAIN.


THERE’S NOTHING INTUITIVE OR REALLY ACTION ORIENTED ABOUT THAT. AND THAT SEEMS TO BE A PROBLEM WITH MOST M-M-OS THAT ARE COMING OUT FOR A PIECE OF BLIZZARD’S MARKETING SHARE. WHILE I SAID I WOULDN’T DIRECTLY COMPARE THE GAME WITH WOW, I DIDN’T SAY I WOULDN’T COMPARE IT TO OTHER GAMES.

YEAH, I’M A CHEATING BASTARD THAT WAY.

ANOTHER RECENT M-M-O TO COME OUT WAS D-C UNIVERSE ONLINE. I ACTUALLY FOUND THIS GAME TO BE MORE OF A STEP FORWARD FOR MMOS THAN RIFT OR EVEN WOW’S LATEST EXPANSIONS.

THE COMBAT IS ALL BASED AROUND REAL TIME AND HALF OF YOUR ATTACKS ARE MOUSE CLICKS AND COMBINATION. YOU HAVE TO WATCH YOUR CHARACTER AND BE AWARE OF OTHER CHARACTERS AROUND YOU, ESPECIALLY IN PLAYER VS PLAYER.

WHY AM I DIGRESSING LIKE THIS?

BECAUSE RIFT’S COMBAT SYSTEM IS THE SAME AS THE OTHERS OF THE GENRE. YOU SPEND MOST OF THE TIME WATCHING EITHER YOUR HEALTH BAR, YOUR ENEMY’S HEALTH BAR OR YOUR ACTION BAR THAN ACTUALLY WATCHING YOUR CHARACTER FIGHT.

WHAT’S THE USE OF HAVING ALL THESE NIFTY MOVES IF YOU CAN’T WATCH THEM? THAT BEING SAID, I’M NOT SAYING THE COMBAT IN RIFT IS BAD.

IT’S NOT.

IT’S FLUID, SMOOTH AND LOOKS VERY GOOD.

BUT IT’S NOT ENGAGING.

MORE OFTEN THAN NOT I FOUND MYSELF JUST STANDING STILL WATCHING THE GLOBAL COOLDOWN DISAPPEAR SO I COULD HIT THE ATTACK BUTTON AGAIN.

NOT REALLY FUN.

THE MUCH TOUTED “SOUL SYSTEM” IS ALSO NOT EXACTLY NEW.


WHEN CRYPTIC STUDIOS LAUNCHED CHAMPIONS ONLINE, IT HAD PRETTY MUCH THE SAME SYSTEM. YOU CHOOSE YOUR INITIAL POWERSET AND THEN AS YOU LEVEL, GAIN NEW ONES TO “CUSTOMIZE” YOUR CHARACTER.

HOWEVER, I CAN SEE THE SAME ISSUES OCCURRING IN RIFT THAT THEY DID IN CO.

WHILE YES, YOU CAN CUSTOMIZE YOUR CLASS, THERE ARE ONLY A FEW COMBINATIONS I CAN SEE ACTUALLY BEING VIABLE LATER ON DOWN THE ROAD.

THE GOOD NEWS, THOUGH, IS THAT IT IS VERY EASY TO ADJUST YOUR CLASSES AND SOULS LATER ON DOWN THE LINE IN RIFT. AND THE VARIETY OF DIFFERENT CLASSES WILL KEEP ALT-O-HOLICS PRETTY HAPPY FOR AWHILE.

AS FOR THE ALSO TOUTED “RIFTS” FROM WHICH THE GAME GETS ITS TITLE, THEY CAN BE HIT OR MISS.

I TOOK PART IN A LARGER INVASION THAT RESULTED IN A COMPLETE DISRUPTION OF THE AREA, WHICH WAS GOOD. BUT WON'T BE GOOD FOR EVERYONE. IT HALTED MOST QUESTING AS IT DROPPED BADDIES 3-5 LEVELS ABOVE WHAT THE AVERAGE LEVEL OF THE AREA WAS.

FOR THE MINOR RIFTS, THOUGH, UNLESS SOMEONE USES AN ABILITY TO DROP A RIFT, WHICH IN ALL HONESTY I HAVEN'T SEEN YET, THEN THEY ALL SEEM TO OPEN UP IN THE SAME SPOT ALL THE TIME.

AS FOR THE OTHER ELEMENTS, AS I SAID, THE GRAPHICS LOOK REALLY GOOD IF YOU HAVE A NICE SYSTEM.

THE SETTING IS VERY UNIQUE AND A GOOD BLEND OF FANTASY AND STEAMPUNK WITH A LITTLE TECHNOMAGIC THROWN IN THERE.

CHARACTER CREATION IS VERY DIVERSE AND I WAS ACTUALLY SURPRISED BY THE LEVEL OF DIVERSITY YOU COULD HAVE.

ALTHOUGH THE DOWNSIDE TO THAT IS, THIS BEING JUST THAT TYPE OF MMO, YOU WON’T SPEND MUCH TIME LOOKING AT YOUR CHARACTER AND WHEN YOU DO THEY’LL BE COVERED IN ARMOR OR OTHER BAUBLES.

WITH ALL THAT OUT OF THE WAY, HOW DOES RIFT MEASURE UP?

I CAN SAY WITHOUT A SHADOW OF A DOUBT IT’S CERTAINLY NOT A BAD GAME.

TRION CERTAINLY WENT ALL OUT IN THE DEVELOPMENT AND THE QUALITY AND RELEASE STATE CERTAINLY SHOWS IN THE FINAL PRODUCT.

THAT BEING SAID, I DIDN’T FIND IT A TERRIFIC STEP FORWARD BUT NEITHER A STEP BACKWARDS.

I CONSIDER IT A VERY SOLID STEP SIDEWAYS FOR THE MMO GENRE AND THAT’S NOT NECESSARILY A BAD THING.

RIFT KNOWS EXACTLY WHAT IT IS AND IT DOES IT TO THE BEST OF ITS ABILITY WHICH IS FAR MORE THAN I CAN SAY FOR THE MAJORITY OF MMOS THAT HAVE BEEN RELEASED SINCE WOW DOMINATED THE MARKET.

IT MIGHT BE A GOOD CHANGE OF PACE FOR THOSE WHO ARE GETTING TIRED OF WOW'S SETTING AND STYLE, BUT DON'T WANT TO LEAP INTO AN ENTIRELY DIFFERENT STYLE OF GAMEPLAY.

NOT THAT THERE'S MUCH CHOICE OUT THERE NOW, ANYWAY.

HOWEVER, IF YOU DON’T LIKE THIS HOTKEY STYLE OF GAMEPLAY, RIFT CERTAINLY WON’T CHANGE YOUR MIND ABOUT THAT.

SO OVERALL, THE GAME RATES AN EIGHT POINT SEVEN ON THE RATING METER.



IT’S A GOOD GAME WHEN YOU TAKE IT FOR ITS MERITS AND DON’T WANT ANYTHING MORE THAN A GOOD MODERN FANTASY M-M-O.

FOR ME PERSONALLY, WHEN I'VE GOT ABOUT 5 YEARS INVESTED IN WOW, I JUST CAN'T DEDICATE TIME TO START OVER IN A GAME THAT'S NEARLY IDENTICAL IN STYLE AND GAMEPLAY WITH A FEW EXTRA BAUBLES ON TOP.

UNTIL NEXT TIME, FELLOW GAMERS, TAKE CARE AND GAME ON.

Friday, March 25, 2011

Who am I?

Hello there.

My named is N'Eligahn and I can sometimes be argumentative and stubborn.

Okay, so sometimes is a slight underexaggeration. Let's go with "tend to be".

However, I like to believe I argue and debate not to so much be a stubborn ass, but to make what I hope are good opinions known, albeit somewhat forcefully.

That being said, I created this blog so that I have a decent outlet for those opinions rather than shouting them at people.

A little background about my gaming experience:

My first game console was a used Nintendo Entertainment system. I think it was actually somewhat broken because the games never looked the way they were supposed to. That dream ended when my sister soved a peanut butter and jelly sandwich into it, thinking that it was supposed to be put there.

My next console was a brand new Sega Genesis and yes, I was a member of the Sega Army during the 16-bit wars and I still maintain that that era of Sonic could easily beat up Mario. Hey, as long as he has one ring, he'll never die.

After that it was an N64 and that was also the period when my family finally upgraded our computer to something with a CD drive and about the time I played Starcraft for the first time. It was around this point that I really became a true gamer.

It wasn't until I joined the Navy and started really delving into the gaming lifestyle that I really fell in love with the industry. I like to read the soap operas about the goings-on of the developers and publishers just as much as the articles about the games themselves.

So that brings us around full circle to this Blog itself. It will be here that I write my articles and make my opinions known about the industry and the games themselves. I'm looking at reviews, commentary, opinion pieces and hopefully more than a few YouTube videos.

Well, that's it for now. If you have any questions, e-mail me and we'll see how quickly I can get them answered.

Until next time, take care and game on.

-N'Eligahn